We clearly innovated in key areas in Shift 1 on the core experience of driving, making it visceral, making it fun and accessible, XP and precision versus aggression. There certainly wasn't a, 'Let's see how the sales figures go and then push out a sequel,' because it's not that type of game. Towards the end of Shift 1 we were starting to think of Shift 2. We always knew we wanted to add more features and innovate in new areas.
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Like many games, many movies and TV shows, we always knew we wanted to do another one. So we're very clearly going after the sim guys.ĭid EA wait to see how the first game performed before asking you to do another one, or did you get the green light before it released? If you look back over Need for Speed's history, maybe the early roots of that started in ProStreet, getting people who aren't used to circuits.Īnd then with Shift 1 we very deliberately said, 'We're on circuits now.' Shift 2 is an evolution of that, taking on the feedback from the community, feedback from critics, innovating in key areas and deliberately going after the sim category now the Need for Speed franchise is open to many types of game, like Hot Pursuit and World. We've got a long-term strategy that we want to make a competing, relevant sim game. How did it come about that you began work on this sequel? Sorry to be vague, but it's spring at the moment.īunny rabbits and. Here, talking to Eurogamer, lead designer Andy Tudor reveals how Shift 2 will attempt to beat them all. It's a desire born out of a frustration at Shift's "stamp collecting" rivals. Turn 10's Forza Motorsport 3 was released last year, Polyphony Digital's Gran Turismo 5 launched last week, and next spring will see the game EA hopes will trump them both: Slightly Mad Studios' Shift 2: Unleashed.īut EA's ambitious expectation for the game is not headline-grabbing bravado.
Change Sound, remake ip, yada yada same thing that the previous onesĪnd i think that it's all the changes.And all of a sudden the simulation racing genre is pretty competitive. Added the original engine and the turbo ( this car had the toyota 1.8 of the exige) Change the "original" 7 speed to a single speedĪlmost same changes, Change some basic things, so now they are basically a cheap ccx and apollo respectively I hate this car now but i make it work at some point Change the swap of the engine from the shelby v8 to a supercharged alfa romeo v8 Added a new tire for the car, so now the car is more stable
Modified almost all the definition files Remake all of the engines, except for the f1 The first is because i have the original one so im gonna upload that later, the second one is because is very unstable, the gauges are bad positioned and something is missing, making the car very unstable in the game. Removed The mclaren p1 an the ford gt40 mk IV. Probably there are more changes but i don't remember allĪfter a hellish week of testing, crashing in the game, crashing the game, scream and then repeat, I finally finish (more less) the first old vs new exotic pack.
Added some missing textures but the car lights don't work, so don use this car in night Retune the air ducts and the heat of the engine (the car was on fire literally after 5 minutes) Change completely the tires to a working ones If i had headaches to change the Porsche 935 for being too op and search a way to re tune the car while i don't destroy it, this car was the complete opposite, the car was so bad in any way that a re tune don't destroy it more so here are the changes
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The newer cars mods has an dct/auto transmission so i change that too Removed the manual animation of the m5 e60 and change all the cars to a 7 speed transmission Change most of the sounds to a proper one, for example the m4 have a v8 sound when the modded car (2014 model) has the N55, basically all the cars has a wrong sound, the only cars that I don't change the sound are the m5 and m6 f chassis Re tune all the engines and make changes in the ip and specs, some cars are too op to the original category (M4 and M6 F chassis)and the others or were too weak, or the torque curve destroy its performance etc, etc. Added 2 livery, the chassis 2201362 and chassis 2264107 number 28 Re tune the engine so now this car is a group 4 car, same changes of the ip of the Capri and 512bb This is an advise: Unlike the Ferrari add-on I do not recommend to use the pack make by winnersd because all the problems and changes I'm going to list it: Every car has his own problems but all in one pack makes a bigger mess. Next one is the first old vs new of BMW, I only have 4 word for this pack: what a *****ng disaster.